DAN Yuya
   Department   Matsuyama University  Department of Business Administration, Faculty of Business Administration
   Position   Professor
Language Japanese
Publication Date 2024/02
Type
Title Automatic generation of game maps according to characteristics of natural objects and buildings
Contribution Type
Journal Proceedings of 14th Annual Conference
Journal TypeJapan
Publisher Digital Games Research Association JAPAN
Volume, Issue, Pages 57-62頁
Total page number 6
Author and coauthor Riko ABE and Yuya DAN
Details Recently, active research and tool development around generative AI has led light on, so that automatic game map generation is the critical example. However, it is not easy to generate the creator's ideal map in terms of the structure of rooms and roads in unconditional game dungeon map generation. Therefore, we propose an algorithmic method to automatically generate game maps with a high degree of freedom in accordance with the user's idea of the situation, such as not only room layouts but also two types of scenes of natural objects and buildings.